Kingdom Hearts Re:Chain of Memories: 358/2 Days Attack Cards
Kingdom Hearts Re:Chain of Memories: 358/2 Days Attack Cards

Included in the version of Re:Chain of Memories found in Kingdom Hearts HD 1.5 Remix collection is a set of Attack cards themed after Keyblades from Kingdom Hearts 358/2 Days, unlockable only after “playing” all of the content in the 358/2 Days portion of the collection.

Quick Tips for those aiming to be rare card hunters:

  • 358/2 Days: You’ll have to watch the cutscene film, as well as read all of the diary portions.
  • Key to Rewards: This rare card will get you hidden Attack cards on lower floors.

Unlocking The 358/2 Days Cards

358/2 Days, as seen from the collection’s menu | Kingdom Hearts Re:Chain of Memories
358/2 Days, as seen from the collection’s menu

Originally developed and released as the sole Kingdom Hearts game for the Nintendo DS, Kingdom Hearts 358/2 Days was remastered and included as part of the 1.5 Remix collection for the seventh and eighth generation of consoles. 

Axel, an enigmatic character in Re:CoM, gets a lot of screen time in this game | Kingdom Hearts Re:Chain of Memories
Axel, an enigmatic character in Re:CoM, gets a lot of screen time in this game

Rather than remaking 358/2 Days as a full game, however, this entry exists in the form of an extended compilation of cutscenes, as well as several journal entries. This holds significance for those playing Re:Chain of Memories, as completing this section of the compilation will allow you the chance to unlock a whopping 6 rare keyblades, many of which having stats that justify the process for acquiring them.

Note: The plot of 358/2 is intertwined heavily with the events of other games in the series, taking place between Re:Chain of Memories and Kingdom Hearts II. If you are interested in experiencing the story of Kingdom Hearts in the order the games were released in, it is recommended you avoid 358/2 Days until after beating Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts II Final Mix.

Sit back, relax, and enjoy the story | Kingdom Hearts Re:Chain of Memories
Sit back, relax, and enjoy the story

When you are ready to sit down and watch a whole lot of cutscenes (be sure to have some snacks ready and use the bathroom if you need to), enjoy Kingdom Hearts 358/2 Days.

You’ll unlock the Extras section after finishing the movie | Kingdom Hearts Re:Chain of Memories
You’ll unlock the Extras section after finishing the movie

Roughly 2 hours and 50 minutes later, you’ll have completed the film and unlocked the “Extras” section. 

Make sure nothing has a “NEW!” tag and you’ll get this prompt (1) | Kingdom Hearts Re:Chain of Memories
Make sure nothing has a “NEW!” tag and you’ll get this prompt (2) | Kingdom Hearts Re:Chain of Memories
Make sure nothing has a “NEW!” tag and you’ll get this prompt

Once you read the Character Profiles section, as well as Roxas’ Journal entries and the Secret Reports, you’ll be greeted by this prompt informing you that you’ve completed the game

Congratulations! At this point you can go ahead and boot up Re:Chain of Memories, and get to work unlocking these Attack cards.

Reaching The Room of Rewards

Sadly, completing the lengthy 358/2 Days film doesn’t automatically net you the 358/2 Days Attack cards. Out of the six new Attack cards, five of them are locked inside a Room of Rewards.

The Key to Rewards spawns frequently in the Unknown Rooms on higher levels | Kingdom Hearts Re:Chain of Memories
The Key to Rewards spawns frequently in the Unknown Rooms on higher levels
You’ll be revisiting worlds plenty to get these Attack cards | Kingdom Hearts Re:Chain of Memories
You’ll be revisiting worlds plenty to get these Attack cards

To quickly summarize, the Key to Rewards can be found in any world, usually in the Unknown Room when you first enter a world, though spawning more frequently in floors 7 and above. Additionally, you can only hold one of these gold-rimmed cards at a time.

If you have access to the thirteenth floor, Castle Oblivion, and you can manage the difficult and lengthy encounters, the Key to Rewards is most likely to spawn there. Otherwise, Destiny Island, the 12th floor, is a great spot to farm Key to Rewards cards.

Traverse Town Bounty: Maverick Flare

Don’t be fooled by its flame-like appearance, this is a Physical attack card (1) | Kingdom Hearts Re:Chain of Memories
Don’t be fooled by its flame-like appearance, this is a Physical attack card (2) | Kingdom Hearts Re:Chain of Memories
Don’t be fooled by its flame-like appearance, this is a Physical attack card

The only 358/2 Days Attack card not found in a Room of Rewards, Maverick Flare is found in a Calm Bounty room in Traverse Town. Generally, its attributes are unbalanced, favoring a Combo Finish and Recovery potential over well balanced Strike and Thrust.

StrikeD+
ThrustC+
Combo FinishB+
Break Recovery A
Required CPB

Olympus Coliseum Rewards: Total Eclipse

Total Eclipse serves the same role as Metal Chocobo, breaking through defenses | Kingdom Hearts Re:Chain of Memories
Total Eclipse serves the same role as Metal Chocobo, breaking through defenses

Similar to Metal Chocobo, the other Keyblade found in Room of Rewards in Olympus, Total Eclipse is a Neutral element Attack card, meaning it is entirely unaffected by the elemental resistances of enemies, making it extremely viable for certain bosses.

StrikeD+
ThrustB
Combo FinishB+
Break Recovery C
Required CPB

Halloween Town Rewards: Bond of Flame

This attack card takes a lot of influence from Axel’s chakrams, the Eternal Flames | Kingdom Hearts Re:Chain of Memories
This attack card takes a lot of influence from Axel’s chakrams, the Eternal Flames

Similar to Lionheart, the Axel-inspired Bond of Flame is a Fire element Attack card, affecting enemies weakness and resistances in the same way as the Fire spell card. With strong attributes, this card will serve you well in the coming battles.

Strike
ThrustC+
Combo FinishB
Break Recovery B
Required CPC

Neverland Rewards: Midnight Roar

A sleek and powerful Keyblade, Midnight Roar is worth adding to a deck | Kingdom Hearts Re:Chain of Memories
A sleek and powerful Keyblade, Midnight Roar is worth adding to a deck

A well balanced weapon like Neverland’s Fairy Harp, Midnight Roar is an all-around solid Attack card, aside from lackluster combo finishing potential.

StrikeC+
ThrustA
Combo FinishD
Break Recovery A
Required CPB

Destiny Islands Rewards: Two Become One

This Roxas-themed card is fittingly found in Destiny Islands, Sora’s home | Kingdom Hearts Re:Chain of Memories
This Roxas-themed card is fittingly found in Destiny Islands, Sora’s home

Representing the complex bond between Roxas and Sora, this monochromatic Keyblade sports powerful attributes all across the board, fitting well into any deck.

StrikeB+
ThrustB+
Combo FinishB+
Break Recovery B
Required CPB

Castle Oblivion Rewards: Star Seeker

A whimsical Keyblade given to Sora by the Fairy Godmothers in Kingdom Hearts II | Kingdom Hearts Re:Chain of Memories
A whimsical Keyblade given to Sora by the Fairy Godmothers in Kingdom Hearts II

Found on the thirteenth and final floor of the game, Castle Oblivion, Star Seeker is a returning Keyblade from Kingdom Hearts II. This Attack card’s less than optimal Strike and Thrust capabilities are made for with strong finishing potential and the best Recovery in the game.

StrikeC+
ThrustD+
Combo FinishB+
Break Recovery 
Required CPA