How to get the Christine’s CoS Silencer Rifle in Fallout: New Vegas

The Christine’s CoS Silencer Rifle is a unique high powered sniper rifle found in the Fallout: New Vegas DLC Old World Blues. It boasts the highest damage per shot and the highest critical hit chance multiplier of any sniper rifle in the game. As the name implies, it also comes with a suppressor and is the only unique sniper rifle to have one. However, this comes at the cost of having the lowest fire rate of any sniper rifle in the game.

This weapon is excellent for long-range critical hit builds or sneak builds, as it offers stellar critical hit damage and chance, while also allowing the player to make use of the powerful sneak attack criticals much more frequently.

Some quick tips before getting the gun:

  • Old World Blues DLC required. To get the gun, the player must own the Old World Blues DLC. Keep in mind that once you start the DLC, you won’t be able to leave the DLC area until you finish it.
  • Difficult enemies on the way. On your way to the gun, you will likely encounter Securitrons, Lobotomites, Nightstalkers, Cyberdogs and even Y-17 Trauma harnesses. These enemies either have powerful melee attacks or use high-damage energy/cowboy weapons. Prepare accordingly. If you want to ensure that you can get the gun without any trouble, bring a stealth boy and sneak past all the enemies.

Getting the Christine’s CoS Silencer Rifle

To get the gun, you must first start the Old World Blues DLC. To do so, simply follow the quest “Midnight Science Fiction Feature!”, which automatically shows up in your pip-boy after you install the DLC.

After you start the DLC, follow the quest marker until you are allowed to explore the playable area – The Big Mountain.

Once you’re allowed to roam free, you must make your way to the location “Little Yangtze”, located in the north-western part of the map. North of the map marker, there is a destroyed building. Make your way to the northern side of the building.

Location of the building that you must reach. | Fallout: New Vegas
Location of the building that you must reach.

After you reach the building’s northern wall, you’ll have to enter through the broken wall on the ground floor.

Broken wall entrance to the destroyed building. | Fallout: New Vegas
Broken wall entrance to the destroyed building. 

Enter through the hole in the wall, use the fallen part of the roof to get up to the second floor and you’ll be able to see the gun in the corner, right behind an ammo box. Note that the sniper rifle may be hard to see, as it blends in with the wall.

Gun located in the corner, behind an ammo box. | Fallout: New Vegas
Gun located in the corner, behind an ammo box.

As you pick the gun up, make sure to sneak and pay attention, as several lobotomites will spawn behind the building. They will be facing away from you, so they are the perfect target practice for your new rifle.

Comparison of the Christine’s CoS Silencer Rifle to the Sniper Rifle

This weapon is considered to be one of the best weapons in the entire game due to its ease of acquisition, high damage output and innate stealth abilities due to being suppressed.

Like many other unique weapons, this one also comes with many drawbacks, even when compared to its base model, but those are far overshadowed by the benefits.

Here is a list of all its primary differences:

  • Comes pre-equipped with a suppressor, allowing the player to more frequently perform sneak attack criticals (which deal double the damage of regular criticals) and giving them the ability to assassinate faction members from stealth without reputation loss.
  • Has the highest base damage of any .308 weapon (62 vs the sniper rifle’s 68).
  • Has a lower fire rate than the sniper rifle (1.61 attacks/second the sniper rifle’s 1.93)
  • Has the highest critical hit chance multiplier of all sniper rifles (2.5x the sniper rifle’s 2x).
  • Has the highest AP cost to fire in V.A.T.S. of any sniper rifle (37AP the sniper rifle’s 27)
  • Has a slightly higher durability than the sniper rifle (85 item HP the sniper rifle’s 80)
  • Has a lower weight than an unmodified sniper rifle, but higher weight than a modified sniper rifle (5.5 pounds the sniper rifle’s 8 the modified sniper rifle’s 3)

Tips for using the Christine’s CoS Silencer Rifle to the Sniper Rifle

Due to the gun’s undeniable similarities to the Gobi Campaign Scout Rifle (guide for that weapon here), the way it is used is nearly identical. It also fits into many of the same builds, with the added benefit of being usable in long-range stealth builds.

  • The Better Criticals perk will increase the critical hit damage of the weapon by 50%. 
  • The Light Touch perk will increase your critical chance by 5% while wearing Light or no armor (Dead Money DLC required). 
  • The Finesse perk will increase your chance to critically hit by 5%. 
  • The Built to Destroy trait will increase the gun’s chance to critically hit by 3%. 
  • The 1st Recon Beret and Ulysses’ Duster (Lonesome Road DLC required) each increase the gun’s chance to critically hit by an additional 5%. 
  • A Luck SPECIAL stat of 10 will increase your critical hit chance by 10%. 
  • While using V.A.T.S., the player has a 5% higher critical hit chance.
  • The Sniper perk grants a higher chance to hit the opponent’s head in V.A.T.S.. If you want to use V.A.T.S., using it is highly recommended.
  • The Hand Loader perk allows you to make .308 JSP ammunition, which increases your base damage by 30%. Due to JSP ammo having the same ingredients as regular .308, you can break your regular ammo down and use the parts to make JSP ammo

The Fast Shot trait will increase the weapon’s otherwise lackluster fire rate by 20%. The accuracy penalty is pretty much meaningless. This is thanks to the base spread being so low that the 20% spread increase barely does anything.