Cyberware Guide for Cyberpunk 2077’s 2.0 Update
All You Need To Know About Cyberware in Cyberpunk 2077’s 2.0 Update

Cyberpunk 2077’s 2.0 update has completely reworked the way cyberware functions, changing pretty much every aspect of it and creating an entirely new system. This guide will go over every single one of those changes, in addition to covering the changes done to the cybernetic implants themselves.

Quick summary of some of the changes:

  • Your character now has a maximum Cyberware Capacity. All cyberware has a Cyberware Capacity cost, and you cannot exceed your maximum Cyberware Capacity.
  • Most old cyberware has been changed/reworked to the point where it’s often unrecognizable.
  • New cyberware has been introduced.
  • Cyberware is now a lot more specialized. It’s important for you to consider what cyberware you should purchase and equip based on your build and playstyle.

Cyberware Capacity

Cyberware Capacity measures your character’s maximum amount of equipped cyberware.

Different implants will take up different amounts of Cyberware Capacity. As a rule of thumb, the more powerful the cyberware for its category, the more Cyberware Capacity it will take up.

Your Cyberware Capacity starts off very low, only really allowing you to equip very simple cyberware or maybe one or two stronger implants.

Cyberware capacity in the Cyberware menu | Cyberpunk 2077
Cyberware capacity in the Cyberware menu

Increasing Cyberware Capacity

Cyberware Capacity increases in the following ways:

  • By leveling up
  • By picking up Cyberware Capacity shards, which can be found on enemies you kill or in loot containers
  • By picking up perks in the Cyberware branch of the Technical Ability perk tree

If you want to increase your cyberware capacity, the easiest way by far is to do NCPD scanner missions and gigs, or to partake in random encounters with enemies throughout Night City. 

Doing so will allow you to slowly level up and randomly come across Cyberware Capacity shards. 

Technical Ability Perk Tree Cyberware Branch

The Technical Ability perk tree’s middle branch is devoted to improving your character’s usage of cyberware, unlocking new slots, increasing your cyberware capacity, and unlocking a special manifestation of cyberpsychosis called Fury.

The perks License to Chrome and Ambidextrous both provide new cyberware slots, one for the Skeleton and one for the hands respectively. 

Ambidextrous perk | Cyberpunk 2077
Ambidextrous perk
License to Chrome perk | Cyberpunk 2077
License to Chrome perk

The Built Different perk allows you to equip the Cellular Adapter implant.

Cellular adapter implant in the Cyberware menu | Cyberpunk 2077
Cellular adapter implant in the Cyberware menu

The implant not only provides you with the highest amount of armor of any implant in the game (with the exception of the iconic Chitin implant) but also gives you several powerful bonuses that improve with your Technical Ability attribute.

The Renaissance Punk and All Things Cyber perks both increase your Cyberware Capacity in one way or another, making them both indispensable if you are going for a cyberware-heavy build.

Renaissance Punk perk | Cyberpunk 2077
Renaissance Punk perk
All Things Cyber perk | Cyberpunk 2077
All Things Cyber perk

However, out of all of the perks Edgerunner is by far the most powerful.

Edgerunner perk | Cyberpunk 2077
Edgerunner perk

Edgerunner allows you to surpass your maximum Cyberware Capacity by up to 50 points. The more you surpass your Cyberware Capacity, the more your health decreases, down to a maximum of -25% HP. 

This, however, is mitigated by the final part of the perk. Each point that you surpass your maximum Cyberware Capacity by increases your chance of entering a state of Fury. While in this state, you deal more damage and critical damage, as well as have an increased chance to score a critical hit. Your screen will also be tinted a sickly gold color and you will no longer see the red glitch effect while at low HP.

While powerful on its own, the increase to your critical hit damage is far more powerful than it may appear at first. 

For example, the Nerves of Tungsten-Steel perk from the Cool attribute tree guarantees critical hits with Revolvers, Sniper Rifles, and Precision Rifles while you have more than 85% stamina. 

Stacking these two perks, and potentially some others can lead to absurd damage. 

Notable Cyberware Changes

  • The number of different Sandevistans and Cyberdecks for sale was decreased, down to just 5 different ones for each, iconic ones included. 
  • Berserk has gotten an even worse treatment, only having 3 non-iconic and 1 iconic variant. All Berserks have gotten a much-needed buff, however.
  • Sandevistans and other time-slowing perks and cyberware no longer slow down projectiles as much, allowing you to use guns effectively. Tech Weapon charge times remain the same, however.
  • Berserks now remove your ability to fire weapons while using them, meaning they are relegated to melee builds. They have been buffed across the board, however.
  • The Kerenzikov now has “upgrade modules” available for it, including the Defenzikov and the Kerenzikov Boost System. If you equip the Kerenzikov, it’s a great idea to consider equipping both of these as well.