The Definitive Fallout: New Vegas Melee Weapons Build Guide
The Definitive Fallout: New Vegas Melee Weapons Build Guide

Fallout: New Vegas offers a plethora of melee weapons to choose from, many of which offer their own unique playstyles and opportunities. This guide will go over everything you need to know to create the best melee build possible.

Quick notes about melee weapon builds:

  • Two ways to play: fast, and tanky. The two main schools of thought that people use when they make melee/unarmed builds are whether they’ll utilize the higher DT of heavy armor, or if they’ll use the extra speed of light armor. For this build, I went with the latter. If you want to see a build that utilizes heavy armor, check out our Power Armor Tank build here.
  • Plethora of weapons to choose from. Unlike many of the other builds available to the player, melee builds have a vast range of weapons that are all viable and great fun to use. Don’t be afraid to experiment!
  • Poisons. Poisons are a very underused mechanic that allows the player to coat their melee weapons with poison. After doing so, the next enemy hit with that melee weapon will take additional damage and/or get debuffs. Poisons will be explained in further detail later on in the guide.

Stats

S.P.E.C.I.A.L

Your starting S.P.E.C.I.A.L stats matter a lot, as they are the backbone of the entire build.

A high Strength stat is a must, as melee weapons attack slower if you don’t meet the strength requirement. In addition, your Strength directly increases your Melee damage.

Endurance is also a must, as it will help you get certain perks that increase your survivability, allow you to get more implants, and it will also give you more HP.

My recommended starting S.P.E.C.I.A.L. stats are as follows: 

Strength9
Perception4
Endurance9
Charisma1
Intelligence6
Agility7
Luck4

Later on in the game, you’ll be able to purchase implants from Doctor Usanagi in the New Vegas Medical Clinic. When you save up the caps, buy the Strength, Endurance, and Sub-Dermal Armor implants.

Skills

For skills, you’ll obviously want to max out the Melee Weapons skill as soon as you can, but there are 4 more skills that you might want to consider investing in:

  • Repair. Many of the more powerful melee weapons have a fairly low durability, meaning that you’ll either have to fix them yourself using this skill, or you’ll need to spend a lot of caps on repairs.
  • Medicine. The Medicine skill allows you to make better use of healing items, saving you a lot of money in the long run.
  • Science. Science is a useful skill for crafting more powerful chems, such as Turbo and Slasher.
  • Unarmed. The Unarmed skill locks away one of the most powerful melee perks in the game: Slayer. Despite the perk requiring a 90 in the Unarmed skill, the perk boosts both unarmed and melee weapon attack speed.

Which exact skill you pick is up to you, but I’d recommend tagging Repair, Melee Weapons, and Medicine to start off, and later putting points into the other two.

Traits

For Traits, there are two ways you can go:

Skilled and Good Natured

The combination of the Skilled and Good Natured traits is a well-known one in the FNV community, granting large skill bonuses to all skills, making the early game much easier with very little downside.

The Skilled trait gives you a +5 bonus to every skill, but you receive 10% less XP. Do note that this trait requires the Old World Blues DLC to show up.

The Good Natured trait gives you a +5 bonus to the Speech, Medicine, Repair, Science, and Barter skills, at the cost of a -5 penalty to the Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed skills.

Combined together, these two traits are a great choice for any build.

Hot Blooded and Heavy Handed

This is the far riskier approach. If you’re willing to play in a more unique way, these two traits are a very fun and unorthodox addition to your build.

The Hot Blooded trait gives you a 15% damage boost while below 50% HP, at the cost of -2 to Agility and Perception while below 50% HP. The negatives do very little to hinder this build, other than making V.A.T.S. less useful. Do note that this trait requires the Old World Blues DLC to show up.

The Heavy Handed trait increases your damage with melee weapons by 20%, at the cost of a 60% decrease to critical hit damage with melee weapons.

When combined, these traits can give you a massive damage boost, especially while using melee weapons that don’t focus on critical hits.

Perks

Below is a list of perks, listed in order of importance for this build.

Perk NameRequirementsBenefitsDLC
SlayerLevel 24, Agility 7, Unarmed 90Increases your attack speed with all melee weapons by 30%
Implant GRXLevel 30, Endurance 8Allows you to slow down time on demandOld World Blues
Piercing StrikeLevel 12, Unarmed 70Makes your melee attacks ignore 15 DT
Travel LightLevel 4, Survival 45+10% movement speed while wearing light armor
ToughnessLevel 6, Endurance 5+3 DT per rank, totaling +6 with both ranks
Super SlamLevel 8, Strength 6, Melee Weapons 45Adds a chance to knock down enemies with melee attacks (15%/attack for one-handed weapons and double that for two-handed melee weapons)
Unstoppable ForceLevel 12, Strength 7, Melee Weapons 90Allows you to deal full damage through enemy blocks
Life GiverLevel 12, Endurance 6+30 max HP 

Optional Perks

Below is a list of perks that you can take to spice up your build. These aren’t necessary, but they are a fun inclusion and can make certain weapons more viable.

Perk NameRequirementsBenefitsDLCReason for inclusion
PyromaniacLevel 12, Explosives 60+50% damage with fire-based weaponsHighly upgrades the Gehena and Shishkebab weapons
CowboyLevel 8, Melee Weapons 45, Guns 45+25% damage with Combat Knives and Bowie KnivesUpgrades Chance’s Knife and Blood Nap
GruntLevel 8, Explosives 20, Guns 45+25% damage with Combat KnivesHonest HeartsUpgrades Chance’s Knife
Atomic!Level 20, Endurance 625% bonus movement speed and attack speed + other stat buffs while being irradiatedOld World BluesAllows you to be far more deadly in irradiated areas. The Coyote Steak and Coyote Meat items allow you to get this boost anywhere, as they are common food items that irradiate you for 3s.

Equipment

Weapons

There is a large number of very powerful melee weapons available to the player in this game. Below, however, is a list of the most notable weapons alongside some of the pros, cons, and acquisition guides if they pique your interest.

X-2 AntennaOh, Baby!Chance’s Knife
ProsGreat anti-robot and anti-power armor weaponAcquired during the main quest of Old World BluesHigh base damageHighest damage per hit of all melee weaponsGreat attack speed relative to the damage dealtFast attack speedLevel 1 acquisitionDecent damage
ConsSlow attack speedRelatively difficult acquisitionLow durabilityVery low durabilityHigh skill requirement (Melee Weapons 50) for an early-game weapon
Quick AnalysisA great utility weapon to keep on you during your playthrough. While not as powerful as the Oh, Baby! Supersledge, its utility against robots can’t be beat.This is easily going to be your late-game go-to weapon. Its high damage and attack speed make it the most powerful melee weapon in the gameStarting off, this is definitely going to be the best weapon for you. Its relatively high damage and very fast attack speed make it the ideal starting choice for any melee build.
GuideAcquired during the Old World Blues main quest “X-2: Strange Transmissions!”Acquisition GuideAcquisition Guide

Armor

As for your armor, there are many choices depending on your playstyle. My favorite for light armor builds, however, below is a table of great choices.

Ulysses’ DusterCourier DusterSierra Madre Armor, Reinforced
ProsBonus Crit ChanceSimple acquisitionVarying bonuses depending on your chosen factionSimple acquisitionHighest DT light armor
ConsLate-game acquisitionLate-game acquisitionBonus usefulness varies depending on your chosen factionNo stat bonuses
Quick AnalysisThe bonus crit chance may or may not be useful to you depending on if you took the Heavy Handed trait or not. In either case, this is a phenomenal suit of light armor.Specifically, the Legion and NCR variants of this armor are very helpful as they increase your Strength and Endurance respectively, which especially helps if you get debuffed by a consumable or enemy.If you want the highest DT possible with Light Armor, this is the way to go. With its DT of 16, it even beats the regular Combat Armor, which is considered to be Medium Armor.
GuideAcquisition GuideAcquisition GuideAcquired in the Sierra Madre vault at the end of the Dead Money DLC.

Gameplay Tips

  • Lily is a great companion to bring with you. She deals terrific damage with her bumper sword, has incredible HP, and moves around quickly. You can recruit her during the Guess Who I Saw Today quest, guide to that quest can be found here.
  • Use poisons. Poisons, like the Cloud Kiss (Lethal) from the Dead Money DLC, allow you to deal amazing damage very quickly. Poisons are especially useful against enemies like Deathclaw Alpha Males or the legendary variants of standard enemies.