How to beat the Guard Armor in Kingdom Hearts Re:Chain of Memories
Kingdom Hearts Re:Chain of Memories: Guard Armor Boss Fight

Kingdom Hearts Re:Chain of Memories’ first boss fight is, fitting the themes of memory and past in the narrative, a classic encounter from the original game, reworked into the game’s new card system.

Some Quick Tips for those on their way out of Traverse Town:

  • Card Breaks: Disrupting the enemy’s attacks with cards of your own will help you control the flow of the battle.
  • Green Cards: Make use of the Green Friend cards as well as the Gimmick Card for both offense and defense.

Preparing for Guard Armor

The Heartless insignia on the Key to Truth should be an omen to the player | Kingdom Hearts Re:Chain of Memories
The Heartless insignia on the Key to Truth should be an omen to the player

Since this encounter happens at the end of Traverse Town, Re:Chain of Memories’ tutorial world, newcomers may still be learning this game’s systems and patterns. As you’ll learn here, boss fights within one of the floors (you’ll be occasionally ambushed by Organization members between floors) typically occur at the end of a world, after you unlock a door with the Key to Truth.

 A great general rule of thumb is to assume that a Key to Truth is a sign to get ready for a Boss Fight, with Guard Armor being the first example of such a case.

You’re a while away from having Sleights you can build a deck around | Kingdom Hearts Re:Chain of Memories
You’re a while away from having Sleights you can build a deck around

Since you’re still fairly low level and haven’t had the time or opportunity to build up more complex and powerful decks, there isn’t really much preparation to be done. Luckily, Guard Armor is fairly simple, mostly serving to test the player’s understanding of the Card system’s basics.

The Moogle Shop is worth visiting, even without a whole lot of MP | Kingdom Hearts Re:Chain of Memories
The Moogle Shop is worth visiting, even without a whole lot of MP

If you have a Moogle card, it is worth synthesizing a Moogle Room on your way to fight Guard Armor, since even without enough Moogle Points to buy packs of cards, you will be given one pack of Attack cards the first time you enter a Moogle Room, free of charge.

Defeating Guard Armor

Guard Armor is fought in the same arena as he was in Kingdom Hearts | Kingdom Hearts Re:Chain of Memories
Guard Armor is fought in the same arena as he was in Kingdom Hearts

Enemy Attacks:

  • Arm Spin
  • Foot Stomp
  • Body Spin

Like many enemies and the environments you travel, Guard Armor will be familiar to anyone who remembers its appearance in the Traverse Town of the original Kingdom Hearts.  

Of course, with the radically different style of gameplay, the way you defeat Guard Armor has also changed.

Always keep a higher rank card within reach to break through its own offense | Kingdom Hearts Re:Chain of Memories
Always keep a higher rank card within reach to break through its own offense

While later fights in this game will incentivize building decks around powerful Sleights, this early in the game your options will be quite limited. The main thing to focus on for this fight is breaking Guard Armor’s cards with cards of your own, queuing up lower ranked cards into a combo to use while it’s stunned following a Card Break.

Another reason to pursue Card Breaks is because of the increased chance for Green cards to drop, allowing you to execute combos with Donald and Goofy (with Goofy in particular being quite strong here). The most valuable Green card, however, is the 0 card with the Mickey symbol (known as the Gimmick Card), which appears in many Boss fights, each time with a different unique effect to give you the upper hand.

In this fight, the Gimmick Card will cause all the parts of Guard Armor to fall down on the ground, paralyzed, leaving it vulnerable to be walloped by Sora.

Sora’s health is pretty low at this point, so Cure will go a long way | Kingdom Hearts Re:Chain of Memories
Sora’s health is pretty low at this point, so Cure will go a long way

Lastly, it’s important to remember that the various different parts of the Armor have their own respective HP meters. To keep things evenly paced, make sure you bring a Cure card with you to this fight.

Your first Boss card. Nice! | Kingdom Hearts Re:Chain of Memories
Your first Boss card. Nice!

Once this boss goes down, you’ll be granted the Guard Armor card, your first Boss card.

Boss cards will take up CP in a deck, but aren’t used in its normal rotation. Rather, you can access your Boss cards (as well as regular Enemy cards) by toggling Select during battle, then play Boss cards to gain temporary buff effects in battle.

In Guard Armor’s case, this card extends the range of Attack cards and lasts for 30 attack cards played.

Congratulations!