The sly and charismatic ruler of the Greek underworld, Hades is the second and final boss fought in Hercules’ Olympus Coliseum world. This guide will give you everything you need to take out this slow-moving pyromaniacal god.
Quick Tips for those looking to snuff Hades’ flames:
- Blizzard: Being a fire-focused boss, Hades is susceptible to Blizzard and its Ice magic derivatives.
- Avoid Donald: Donald’s Fire spell will heal Hades generously, dragging this fight on far longer than is necessary.
- Rushdown: Exploit this boss’ slow movement and attack patterns with Attack card combos.
Preparing for Hades
Hades is fought at the end of Olympus Coliseum, through the Key to Truth door you’re able to unlock after fighting Cloud Strife.
As you might be able to surmise, Hades uses Fire-element spells and attacks, and is weak to Ice damage as a result of that. This means that Blizzard has quite a bit of versatility in this fight, alongside the leveled-up spells Blizzara and Blizzaga, although it should be noted that Blizzard suffers from not having the range or homing properties of a spell like Fire, relegated to a somewhat stubby and wide cone when cast.
Still, Hades is one of the slow-moving bosses in Re:Chain of Memories, so you should be able to hit him with a good bit of Blizzard cards if you stay close to him.
Additionally, it would be wise to go ahead and visit Olympus Coliseum’s Calm Bounty room if you have not already, as the first Bounty you open in this world will contain Blizzard Raid, a Sleight where Sora hurls his Ice-empowered Keyblade to an enemy and catches it when it comes back like a boomerang.
Needless to say, Blizzard Raid will more than hold its weight against Hades, should you choose to use it in your deck.
Once you’re ready, go through the Key to Truth room and you’ll see a cutscene where Hades interrupts a battle between Hercules and Cloud, with Sora and company intervening to stop his sinister plans.
- Flame Hand
- Flame Snap
- Temper Flare
- Firaga Ball
Hades employs a few basic attacks, the least damaging of which being a move where he snaps his fingers and hits Sora with a small blast of fire.
Piling on the fire based attacks, Hades will also use his hands like flamethrowers, hitting Sora multiple times, with each hit dealing about as one of his snap attacks.
In addition to basic attacks, Hades has two sleights. The first of which is Firagaball. As its name implies, Hades hurls several homing balls of Fire (well, Firaga) at you, which tend to be a good bit stronger than his basic hits.
The main move you’ll want to watch out for and Card Break is Temper Flare, a Sleight where Hades stands in the center of the Arena and shoots out two columns of flame, spinning around and guaranteed to shred Sora’s HP if you can’t get the timing right on your Dodge Rolls.
The other main threat in this fight will come from your very own cards in the form of the frequently mechanically maligned mage, Donald.
Just like your previous fight with Axel, Donald’s utility from casting Blizzard is harmed by his tendency to cast Fire, which Hades will absorb and recover quite a bit of HP from, putting you at a disadvantage. You’ll be left with an especially bad taste in your mouth if you are unlucky enough to have Donald cast Fire twice in a row, effectively healing Hades for an entire bar of health.
For this reason, it’s recommended you avoid using Donald entirely unless you are a big time gambler.
There isn’t too much to say in the offense department, as Hades’ slow movements and lack of many quick, physical attacks means you can take him out with mostly Attack cards, especially if you are Breaking his Temper Flare Sleights.
As with many encounters, having the Jafar boss card to make sure your Attack cards and Sleights can be used without fear of Card Breaks will make this fight go smoother, especially if you’re chaining Blizzard Raid.
Once you take the god down, you’ll be given the Hades Boss card, a somewhat situational card which makes your Attack Cards stronger when you’re low health.
In addition, finishing Olympus Coliseum will give you the Cloud summon card, which you’ll most likely be using a good deal more than the Hades card.
In addition to its versatility in Sleights that require a Summon card, the Cloud card is used for some rather powerful Sleights like Cross-Slash and Cross-Slash +, but especially for his signature finishing move, Omnislash, which is one of the best Sleights in the game, particularly for stunlocking late game bosses.