Note: You will likely complete the sixth memory before unlocking most of the recipes in this section. For that reason, and from how easy memories 6 and 7 are, I will be covering both in this guide.
For the sixth memory you have to slay monsters and craft weapons, this is another relatively easy one!
Let’s get some more recipes before going into the crafting and slaying. First off, is Mofcott. To unlock this recipe you must synthesize cloth with the “carries heat” trait. The easiest way to do this is to synthesize Nuetralizer R with ore that has the trait. Get the first row to 70 so it adds the fuel type to it. Then, use that Nuetralizer R to synthesize Gold Thread and transfer the “carries heat to the Gold Thread. Finally, you can use that Gold Thread to synthesize Cloth and put the “carries heat” trait on it.
Next up we have Puni Jelly. To unlock it you have to defeat a green, red, and black Puni.
You can find the green Puni’s at the Wood Cabin location. The red Puni’s are found easiest at Moon Sun Moor. The Black Puni’s can be found at the “Scar of the Land” which is unlocked after an event at the bookstore.
For the Deluxe Backpack just gather from any 10 gathering spots in any location.
Now we have to get Nuetralizer Y, for this you just need to complete “100 actions during exploration”. So just gather and fight monsters for this one.
For the Wonder Stimulate you have to synthesize Berg Medicine with the “Size+” trait.
The 7th memory is relatively simple, you get most of the fragments needed to complete it by simply visiting the “Scar of the Land” Here are how to get the recipes in this section
Refresh Oil can be discovered from investing the kitchen in the forgotten nursery.
For the Feather Ornamant, you have to slay a “Saber Claw” which is another one of the bird monsters. They can be found in the Scar of the Land.
Imp’s Mischief is easy to get, just fight monsters until one of them drops a chest and then search it.
For the Expert Cauldron go to “Moon Sun Moor” and go into the silent bedroom area. Go to the end of the maze and gather the cauldron from the chest at the end.
You can get the Gathering Gloves from a cutscene with Meklet and Atomina.
For Mineral Extract, you can just buy some “Good Water” from Marguerite.
Puni Missile is a bit misleading. It says “Idea: Puni Breath” but you really need to get a Blue Puni to use Puni press against you.
For Fairy Guide, you have to synthesize Spruce with the “Flickering Light” trait. The easiest way to do this is to get luminous water from Moon Sun Moor at night. Then use this water to synthesize Zettle giving it the Flickering Light trait. Then use that Zettle to synthesize some Gold Thread with the Flickering Light Trait. Then use the Gold Thread to make Cloth with the Flickering Light trait. Finally, use that Gold Thread to synthesize Spruce with the Flickering Light Trait.
To get the Crystal Ball, go to the “Street” area at night and talk to the fortuneteller in front of the blacksmith shop.
Note: If you get stuck on the 7th memory, make sure you go around each day and get all the cutscenes and events. An easy one to miss is going to the cafe at night time to talk to Harol. Also, there will be some growth recipes that you won’t have until certain events happen, just keep playing and you will eventually get them.