How to get the unique “Pushy” Displacer Glove in Fallout: New Vegas
How to get the unique “Pushy” Displacer Glove in Fallout: New Vegas

Pushy is a unique Displacer Glove found in Ruby Hill Mine.

A note about Pushy: In addition to having the highest DPS of all the Unarmed weapons available in the base game, Pushy also has a special effect that knocks enemies back on successful hits. This is primarily helpful while dealing with more than 1 opponent, as it allows you to focus on the enemies separately, rather than allowing them to swarm you.

 Quick tips before going out to get Pushy:

  • Lakelurks present. The area in which Pushy is infested with Lakelurks, which are powerful mid-late game creatures with devastating ranged sonic attacks that not only deal massive damage but are also executed very quickly and are almost impossible to dodge.
  • Beware of Legion hit squads. While approaching the area, you will find yourself attacked by a Legion hit squad if your reputation with the Legion is Shunned or worse.

Acquiring Pushy

First, you must make your way to the location “Ruby Hill Mine”, located north of the road to Jacobstown.

Location of Ruby Hill Mine | Fallout: New Vegas
Location of Ruby Hill Mine

Look for a shabby wooden door hidden in one of the cliffs. Once you find it, interact with it and you’ll find yourself inside the mine.

Wooden door location | Fallout: New Vegas
Wooden door location

Walk straight until you find yourself inside a large, open cave. Once you do, walk to the opposite side of the cave and look for yellow-colored bioluminescent mushrooms, which surround a path that leads deeper into the cave.

The direction of the glowing mushrooms | Fallout: New Vegas
The direction of the glowing mushrooms
Correct cave path by the glowing mushrooms | Fallout: New Vegas
Correct cave path by the glowing mushrooms

Follow the path until you see the corpse of a Jackal Gang Member to your left. Pushy can be found in their inventory.

Correct body with Pushy | Fallout: New Vegas
Correct body with Pushy
Pushy on the Jackal Gang Member's corpse | Fallout: New Vegas
Pushy on the Jackal Gang Member’s corpse

Comparison of Pushy to the Displacer Glove

  • Pushy has a higher base and critical damage (60 damage vs 50 damage).
  • Pushy attacks slightly faster (1.47 attacks/second vs 1.36 attacks/second).
    • Do note that having a higher Unarmed skill, as well as some of the Perks/Challenge Perks increase Pushy’s attack speed much further, up to approximately 2 attacks/second, or even more with consumables like Rushing Water.
  • Pushy’s durability is higher (595 attacks before breaking vs 495  attacks before breaking).
    • This makes it one of the most durable unarmed weapons in the entire game. Only being beaten by some of the DLC-exclusive weapons.
  • Pushy’s Strength requirement is lower (2 Strength vs 4 Strength).

Overall, Pushy is a direct upgrade to the displacer glove in almost every way, especially when considering its unique ability to push enemies back on successful hits. Do note that this effect does not occur if the enemy is currently in a staggered state (an animation of them in pain/stumbling back is being played).

Understanding Pushy’s knockback effect

The knockback effect isn’t very well understood by the community, which is why I made a small test to see how powerful the effect is.

I used a build with an Unarmed skill of 100 and I compared how far Ranger Kudlow is knocked back after a single strike. I compared 3 different weapons, in addition to using the Fists (no weapon equipped) as a baseline. Those weapons were:

  • Fist of Rawr (Guide to acquire here)
  • Displacer Glove
  • Pushy

Note: All of the testing was performed with light attacks.

From my testing, there appears to be some sort of randomness applied to how far the enemy you attack is pushed. 

I did manage to observe that if the player character executes an “uppercut” attack (which can randomly happen outside of V.A.T.S. after the player reaches an Unarmed skill of 50), all of the weapons can lose their knockback effect entirely. This, however, doesn’t always happen. In my case, the knockback with Pushy was removed in approximately ½ of the cases.

On the other hand, if the player character executes a “cross” attack (which can randomly happen outside of V.A.T.S. after the player reaches an Unarmed skill of 75), the power of the knockback can more than double when compared to a regular strike. This occurrence is equally irregular to the case above.

The Displacer glove was the weakest of the 3 tested weapons. 

The Fist of Rawr and the Displacer Glove seem to have an identical maximum knockback, but the actual power varies heavily from strike to strike, sometimes reaching nearly even triple that of the Displacer glove for both weapons, other times being the same as the Displacer glove or somewhere in between.

The First of Rawr was knocking Ranger Kudlow further back more often than Pushy, but this could very well be down to pure luck.

Visualization of the knockback effects of the Displacer glove, Fist of Rawr, Pushy, and fists | Fallout: New Vegas
Visualization of the knockback effects of the Displacer glove, Fist of Rawr, Pushy, and fists

Conclusion: The 4 tested weapons all seemed to have some knockback in certain cases (especially if the “cross” attack was triggered). The amplitude of the knockback was higher on the Fist of Rawr and Pushy, but there still seems to be a large degree of luck involved in the exact distance the enemy is pushed back.

Tips for using Pushy

  • If you don’t want to push an enemy away, but rather keep them within your reach, you may position yourself in a way that will push the enemies into a wall or object with hits. This allows you to essentially stun-lock weaker opponents.
  • All Unarmed weapons deal 2x damage in VATS, so using VATS is definitely recommended.
  • The Piercing Strike perk allows the weapon to beat through the armor of enemies with especially high Damage Thresholds.
  • The Slayer perk will greatly increase the weapon’s attack speed.
  • The Weapon Binding Ritual (Honest Hearts DLC required) increases the weapon’s damage by a flat 10 with each attack.