How to summon the Wind Spirit and get the Air Amulet in Dragon Quest VII
How to summon the Wind Spirit and get the Air Amulet in Dragon Quest VII
ItemAir Amulet
Stats+50 agility, +15 Style, can be used in battle to cast a wind spell.
LocationSanctum of the Cirrus

You’ll find the Wind Spirit in the Sanctum of the Cirrus, after summoning the Fire Spirit. You’ll need to recruit her together with the other three elemental spirits to get through the final dungeon in the story. 

Warning: this guide contains spoilers for Dragon Quest VII.

Getting to Villa Priores

After getting the Fire Spirit and finding yourself in the Sea Dragon ship, talk to the headsman, Tarr, to dock in Pilchard Bay. Go to the Shrine of Mysteries from here. 

Talk to Tarr on the ship helm | Dragon Quest VII
Talk to Tarr on the ship helm

Note: you can also talk to Tarr again to land near Alltrades Abbey, in case you need to change your vocations.
Two new teleportals are working in the Shrine of Mysteries. Step on the green one to get teleported to Sanctum of the Cirrus.

The teleportal is inside this room | Dragon Quest VII
The teleportal is inside this room

Walk all the way back to the base of the sanctum, exit it and head south to Aeolus Vale. In the vale, enter the mayor’s house in the back of the town. After some dialogues, Serafina will join your party.

Talk to Serafina and she’ll join your party (1) | Dragon Quest VII
Talk to Serafina and she’ll join your party (2) | Dragon Quest VII
Talk to Serafina and she’ll join your party

Exit the town through the western side and go to the southeastern end of the island to find the Ventus Tower. If you’re with Serafina, the guards will let you enter.

The guard will let you pass if he sees Serafina (1) | Dragon Quest VII
The guard will let you pass if he sees Serafina (2) | Dragon Quest VII

The tower looks more like a cave on the inside. Take the path east and follow it until the end to find the stairs to the next floor on the northeastern corner.

Follow these directions to reach the next floor (1) | Dragon Quest VII
Follow these directions to reach the next floor (2) | Dragon Quest VII
Follow these directions to reach the next floor (3) | Dragon Quest VII
Follow these directions to reach the next floor

On the next floor, open the chest on the way to get a Miracle Sword. Skip the first set of stairs and go up the next stairs, on the western side of the room.

Skip the first set of stairs (1) | Dragon Quest VII
Skip the first set of stairs (2) | Dragon Quest VII
Skip the first set of stairs

From here, get to the northeastern corner of the room and take the stairs, then walk to the center of the floor to find a ladder. Climb it.

Get to the next floor and climb the ladder (1) | Dragon Quest VII
Get to the next floor and climb the ladder (2) | Dragon Quest VII
Get to the next floor and climb the ladder

Take the linear path south, take the stairs, and head to the opposite side of the room to find the next set of stairs. Go to the opposite side of the room again and fall off the pit in the middle.

Get to the next floor and fall into this pit (1) | Dragon Quest VII
Get to the next floor and fall into this pit (2) | Dragon Quest VII
Get to the next floor and fall into this pit (3) | Dragon Quest VII
Get to the next floor and fall into this pit (4) | Dragon Quest VII
Get to the next floor and fall into this pit

Open the two chests in this room to get a Seed of Resilience and a Seed of Agility. Go up two floors and take the left path until you reach the top. After many linear rooms you’ll be at the altar, approach it and you’ll be transported to Villa Priores.

Get to the top of the Tower and Serafina will take you to Villa Priores (1) | Dragon Quest VII
Get to the top of the Tower and Serafina will take you to Villa Priores (2) | Dragon Quest VII
Get to the top of the Tower and Serafina will take you to Villa Priores (3) | Dragon Quest VII
Get to the top of the Tower and Serafina will take you to Villa Priores (4) | Dragon Quest VII
Get to the top of the Tower and Serafina will take you to Villa Priores (5) | Dragon Quest VII
Get to the top of the Tower and Serafina will take you to Villa Priores

Getting the Cirrus Surplice

Recommended level: 35

This town looks like a Rubik’s cube, and walking to the edges rotates the entire place. Get familiarized with this mechanic, because the next dungeon will use them.

Walk north from the starting place to get into the Praetor’s house. Break all the pots in the room and he’ll stand up, giving you the Multipleximus Key and the Aeolus Globe. The globe allows you to exit this place, and the key lets you enter the next dungeon.

Enter the Praetor’s house and help him to get the key (1) | Dragon Quest VII
Enter the Praetor’s house and help him to get the key (2) | Dragon Quest VII
Enter the Praetor’s house and help him to get the key (3) | Dragon Quest VII
Enter the Praetor’s house and help him to get the key

You can go to the Inn to rest now, or walk behind the house and get into the teleportal to enter Multipleximus Maximus.

The entrance to the Multipleximus Maximus (1) | Dragon Quest VII
The entrance to the Multipleximus Maximus (2) | Dragon Quest VII
The entrance to the Multipleximus Maximus

This dungeon has true random encounters that you can’t avoid; you won’t see the enemies coming like in the rest of the game. 

To get through the first room, walk north twice to turn around the platform.

Turn the cube around and step on the portal (1) | Dragon Quest VII
Turn the cube around and step on the portal (2) | Dragon Quest VII
Turn the cube around and step on the portal

The next rooms are more complicated. Take the path east, then south, and follow the scaling path that goes southeast, turning the platform when you need to. At the end of the room you’ll see a hole going through the cube. Fall on it and rotate the place once more to get on the next teleportal.

Take this path to reach the next room (1) | Dragon Quest VII
Take this path to reach the next room (2) | Dragon Quest VII
Take this path to reach the next room (3) | Dragon Quest VII
Take this path to reach the next room

Open the chest with a Shimmering Dress to your right. Walk back and head west twice this time. Get to the southern side of the platform, rotate east, walk a bit south and rotate west again. Fall on the pit to get to the next platform,

Fall into the pit from this side (1) | Dragon Quest VII
Fall into the pit from this side (2) | Dragon Quest VII
Fall into the pit from this side (3) | Dragon Quest VII
Fall into the pit from this side

Walk south to rotate the platform, and go to the northwestern tip. You’ll see another pit that you can fall through. Rotate to the east and fall on it.

You need to fall from this side to get to the next platform | Dragon Quest VII
You need to fall from this side to get to the next platform

From here, follow the path until it ends, rotate it north once, and then walk south, rotating it twice so you can see the next teleportal.

This is the last portal you’ll have to take (1) | Dragon Quest VII
This is the last portal you’ll have to take (2) | Dragon Quest VII
This is the last portal you’ll have to take

This is the last room. Just walk south to rotate the place three times. Open the chest in the middle and you’ll start a boss battle.

Macho Picchu | Dragon Quest VII
Macho Picchu
4600 HP, can cast Oomph, Sword Dance, Body Slam and Desperate Attack.
This boss only attacks once per turn, something rare this late in the game. The only thing that could give you some trouble, it’s if he casts Oomph followed by Sword Dance or desperate attack, as that can one-shot your characters. 
Have one party member casting either Multiheal or Hustle Dance, and attack him with whatever your most damaging skills are. He should fall in no time.

After defeating him, you’ll get the Cirrus Surplice. Take the teleporter in front of you to exit this dungeon.

Step in here to exit the dungeon | Dragon Quest VII
Step in here to exit the dungeon

Before using the Aeolus Globe to exit this place, you can head back to the Praetor’s house and break all the pots once more to get a Hermes Hat from him.

Break the pots in the room one last time to get an optional reward | Dragon Quest VII
Break the pots in the room one last time to get an optional reward

Summoning the Air Spirit

Use the Aeolus Globe to get back to the Ventus Tower. Exit the tower and head for the Sanctum of the Cirrus. Get to the top of the sanctum and interact with the statue there. 

Inspect the statue to summon the Wind Spirit | Dragon Quest VII
Inspect the statue to summon the Wind Spirit

The statue will turn into the Wind Spirit. After some dialogues, she’ll agree to help you, and you’ll get the Air Amulet.

The Wind Spirit will give you the Air Amulet | Dragon Quest VII
The Wind Spirit will give you the Air Amulet

Congratulations! This amulet is needed to progress on the final dungeon, but it’s also one of the best accessories you can equip, giving you +50 agility and +15 style. You can also use it as an item in battles to cast a spell similar in power to Swoosh.

Your next step is to recruit the Earth Spirit. If you did that already, the Water Spirit will join you when you get back to the ship.

44 images were used in this article.