Trickmaster, as the name implies, is the tricky boss fought at the end of Wonderland, proving to be somewhat of a challenge over similar Boss fights because of his relatively small weak point. This guide will give you the tips you need to overcome this huge fire-spitting enemy.
Some Quick Tips for those who wish to trick the Trickmaster:
- Card String: Chaining together effects will help you survive this boss’ relentless attacks.
- Fire and Ice: Magical attacks will save you a lot of time and energy in this fight.
- Gimmick: This fight’s Gimmick Card is more than necessary to beat Trickmaster.
Preparing for Trickmaster
As with the bulk of bosses, Trickmaster is fought once you’ve acquired the Key to Truth in Wonderland.
In terms of deck construction, since the fight against Trickmaster is colored heavily by its deceptively large form, you’ll need a good mix of cards to actually get good amounts of damage on this Heartless.
Unlike most enemies who have a clearly defined body you can hurt, Trickmaster only takes damage on its cylindrical head, meaning you’ll need a mix of attack cards, having Sora leap into the air for some melee strikes, as well as some magic, particularly Fire for its ability to home in on the weak point of an enemy.
This also means bringing Potions, Elixirs, and Cure cards to top off your health and supply of cards, switching between various attack strategies rather than putting all your eggs into one basket.
When you feel you have a good variety of cards (don’t forget your 0 Cards!), proceed through the Key to Truth door and prepare to face off against Trickmaster.
- Club Strike
- Ground Shockwave
Trickmaster’s fight will have you starting on top of this oversized table with an accompanying large chair. This is the ideal position to be in during this fight as its attacks are much harder to avoid on the ground.
Soon into this fight you’ll see that your Attacks won’t connect with Trickmaster’s spindly legs, zig-zag appendages or insect-like torso. Rather, the stack of heads with the same quivering expression is the accessible weak point of Trickmaster.
While Sora can (and, if you are locked on, will) leap into the air to execute attacks on Trickmaster, the easiest way to shred down this boss’ HP is by hurling Firaga at it from the safety of the table, shaving off a little less than half of one of its health bars with this Sleight.
Should you be in a position where you can fill out your deck with enough Fire cards to do something in the ballpark of 6 castings of Firaga, you’ll make short work of Trickmaster. Otherwise, stick to casting whatever magic you have and use your Attack cards at close range and to Break the enemy’s cards.
Should you fall off the table (or it ends up flattened by Trickmaster) you’ll be in for a world of pain as this boss’ shockwave attack can affect the entire floor and quickly eat away at Sora’s HP.
Luckily, your Fire attacks will home in on Trickmaster, even from the other side of the arena, making retaliation a possibility.
Additionally, the Gimmick card in this battle will cause the table and chair to reappear, giving you the upper hand against the boss once more.
Once Trickmaster is dealt with, you’ll be given the Boss card of the same name, which grants the following ability:
Value Break: Decreases the value of the enemy’s card when your card is broken, by the value of the card broken (25 CP, Limited to 10 cards broken).
This card isn’t nearly as overpowered as some of the other Boss cards, but it certainly has its value.